Typical Games
Capture the Flag
The object of the game is for each team to advance towards the other teams base to obtain the flag (located in neutral ground). The first team to eliminate the other team or to reach the other teams’ base with the flag wins. Opposing teams will be at opposite ends of the playing field, flag is to be placed in the center of the field.
In the event the flag holder is hit the flag holder must stop and raise the flag above their head until another player is able to take the flag from them. At that moment the player must leave the field.
Option II
Teams must obtain the flag from the opposing teams’ base and return it to their own.
Conversion
The object of this game is to eliminate enemy teams. To do this you must be clearly responsible for eliminating the enemy. The eliminated player goes to the safe area. At this point he changes his armband to the colour of the team that eliminated him. The player must make the best decision he can. It is possible to be eliminated by several teams at once. The game is played with any number of teams from two and up. When players reinsert, they must go to the starting location of the team that eliminated them. Starting locations are immortal zones. You cannot eliminate players in their starting zone.
Defend the Fort
The object of this game is to defend a selected fort or forts for a period of time. The defenders will each only have one life. The defenders will not be able to leave the fort that they are defending. They may go outside their fort, as long as they can still touch the wall. The opposing team will have to attempt to eliminate all the defenders within the time limit. They will be able to reincarnate by marching back to their reinsertion zone. This game is a challenge for the defenders, as the attackers are limitless in numbers. The suggested ratio is 1 defender for every 3 attackers. Time limit is recommended minimum 10 minutes and up to 20 minutes.
Defend the Forts
This is a variation on the Defend the Fort game. In this scenario the defenders have three forts. The defenders all start in Fort Alpha. As the attackers eliminate the defenders in Fort Alpha they may re-spawn in Fort Bravo. Fort Bravo may not be attacked by the attackers until Fort Alpha has fallen. Fort Bravo may fire upon the attackers of Fort Alpha in aid of the forts defense. After all the defenders in Alpha have been eliminated, phase one ends. In phase two, the attackers spawn is relocated to Fort Alpha. Fort Bravo is now the objective of attack. The defenders of Bravo go to Fort Charlie as eliminated. Phase Two ends when all the defenders of Bravo are eliminated. Phase Three is the final phase. In this phase all defenders are eliminated for the rest of the game. The attackers will be able to re-spawn in Fort Bravo. The attackers will be fighting the defenders, terrain and the clock. In defend the forts the recommended time limit is 10-15 minutes per fort. The recommended ratio is 1 defender for every 3 attackers.
Duel
The object of this game is to resolve a tie breaker, settle an argument or to simply pass the time away. Two players are provided one Paintball each. A third individual is to count of the paces. At the count of 10 the two players are to turn and face each other. In the event that a player turns early the third party is to shoot that individual. The players may not side step or lie down. They only option on movement they are granted is to turn around and shoot.
Generals
This game is much like save the president but with a twist. The general may have a gun. The General may move anywhere he would like. The General can only receive reinforcements when in his base. The Goal is for the opposing team to kill the General.
There shall be equal number of players on both teams.
Save the President
The object of the game is to save the president from a terrorist group. The President is unable to carry a weapon in this scenario and is guarded by 2 individuals for every 4 players on the terrorist team. The goal of the game is to eliminate all terrorists, or to return the President to the designated exit point on the opposite end of the field.
This game presents a great challenge to those who guard the President. Needless to mention the pain and suffering the President might endure!
Speedball
The object of this game is to place the center flag in the opposing teams starting box. The game is played in a variance of numbers from 1vs1 to 7vs7. The game is over when the center flag is successfully placed at the opposing teams starting base. Failure to do so in the time limit will result in a partial victory. The time limit is typically 1 minute per man. For example a 5 minute game for 5vs5.
Snipers/Fox’s and Hounds
The object of the game is to eliminate all of the snipers before they eliminate you. The snipers will be provided a chance to hide anywhere they would like on the field. Therefore the element of surprise is theirs. Once they open fire it is usually to late for the targeted person or group. The snipers may work as individual pockets of resistance or they may work as a group. All other players are to search and destroy.
Normal ratios will be 1 Sniper to every 5 individuals on the opposing team.
Solo Sniper
One person is selected as the Sniper. The Sniper is provided a semi-auto, shield (garbage can lid) and as much ammo as they can carry. Then the bunny is allowed to have a five minute head start into the field. All there players are limited to 20 rounds each and no more. Once a player runs out of paint they must leave the field.
Standoff
The object of this game is to be the last team standing. To be played on an open field, with no real cover. Players are lined up arms length apart in two teams. The teams face each other approximately 100 ft apart. They are all equipped with either 15 rounds in a loader on any marker. Or they may choose unlimited rounds with no loader. Players may wield two markers. When hit you must drop to the ground as if dead. No player may crouch or lay down while alive. No player may run away, they will be shot by the Marshall.
Terminator
The object of this game is to inflict as much punishment as possible! For every 6 individuals there will be one terminator. The terminator can only be killed by hitting them in a specific body part. One variation is to draw an letter X with tape upon the chest and back of the Terminator. Any hit along the tape is a kill shot. The second variation is to create a square upon the chest and back of the Terminator. Any hit along or within the taped square is a kill shot.
The humans play by normal rules any hit quarter size or larger is a kill shot.
The goal: Eliminate the Terminator. Keep the Terminator from reaching your home base. Game is over when all terminators have been eliminated or made it to the home base. Terminators who make to the humans home base may not re-enter the game.
Zombie Ball
If you you weren't dead before you played this game you will want to be afterwards! Everyone is out for themselves. All other players are targets. No teams. You do not die in this game until you run out of paintballs, air, or just can't handle it anymore!
X-ball
X-ball is a version of speedball. The game is played with many different sizes of teams. The teams must attempt to win the most games in each half. At half time the teams will switch ends. The halves are usually 25 minutes long. In between points, the teams have a few minutes to exchange lines. Or in cases of limited numbers, make the starting post themselves before the next horn.
Game Variations
Civil War
Hoppers will be removed from your markers. Paintballs will be manually feed into the gun and then fired. Once shot the person will take another ball out of their pocket/container and place a single shot into the feeder so they may shoot again.
This is a great game and minimizes the amount of ammo used on the field. In addition the game becomes more challenging.
Limited Round Play
Each player will be limited to the number of balls they may have in their hopper. The limitations are usually 50, 75, and 100 rounds to play the entire game with.
Reincarnation
The base camp Ref may at their discretion may reincarnate players in order to make the game more interesting or competitive. Individual eliminated during the game must make their way back to base camp. Once at base camp a Ref will may make the decision on whether to reincarnate the player if so chosen.
Reincarnation Version II
A simple tag from a team mate brings you back to life! When a player is hit they must call themselves out and sit down where they were hit. Then they must place a sock over their gun barrel. Once tagged back in they may remove the sock and continue playing. If a waiting player feels that no one will tag them back in, they may remove themselves from the game and head back to the base camp. Once they move from their position they can not be brought back into the game.










