RULES OF PLAY
Practice good sportsmanship. We can make very detailed and complex rules, but the game can run smoother by telling you to be fair. Don’t shoot / hit someone more than you must. Don’t try to push the rules to their limits, just play and enjoy the game.
Any time a paintball hits and breaks on you or anything that you are carrying, it is a hit (elimination). Splatter from the ball hitting some other object and spraying you, or a ball that bounces that did not break does not count as a hit / elimination. Gun hits, head hits, goggle hits,
finger hits, and objects being “carried” all count as hits.
If you are hit, yell hit several times to signal your elimination. Put your free hand in the air, and get out of the way and off of the playing field. You should proceed back to the area where you started. Do not talk to live players after you have been eliminated. Once you say “HIT” or “I’M OUT!” you are out. You can’t change your mind and re-enter the game. If a live player holds their arm up in a game, then they are eliminated.
If you think you are hit, but you aren’t sure, yell “PAINTCHECK!” You will be neutral as soon as you yell paintcheck. But, just because you are neutral does not mean that everyone heard you. Make sure to yell it several times. Then you can stand up and check yourself, have a nearby player check you, or a referee check you to see if you are hit. If you are not hit, go back down to your position and yell “CLEAR!”, or “I’M CLEAN!” and continue playing.
A person under paintcheck may not have any aggressive action taken against them. This means that the attacker can not stand up and aim at the person under paintcheck and wait for the player to decide if they have been hit. A player also cannot use paintchecks as an opportunity to run away from the person under paintcheck if they couldn’t do so before. Remember that any indication that you are out of the game or that you have been hit, you are out. Once you say “HIT!” you are out and you are not allowed to change your mind.
Any paint leaving a mark from devices that are not paintballs counts as a hit. These may include paint grenades and other special devices for scenario games.
SAFETY AND COURTESY RULES
DO NOT SHOOT PEOPLE WITHIN 10 FEET! IT HURTS! That having been said, someone will be shot within 10 feet. It cannot be completely prevented, but we have some rules to reduce close range shots as much as possible.
If you sneak up on someone, ask them to surrender (”surrender or die”). If someone asks you to surrender, stay very still and turn you head to see if they are talking to you. Then make a decision (yes or no).
If you ask someone to surrender and they turn with their gun, start running away, or just dance around in confusion….end their confusion and shoot them. They will surrender next time. You cannot pretend to surrender. Any indication that you surrender, and you do. The idea is to make it very easy for someone to call themselves out without being shot again.
PAINTBALL SAFETY RULES
At any Paintball event safety comes first. Read the following safety rules carefully. These rules are here to protect you and others from injury.
First Rule: Never take your goggles off in the playing area. A shot to the face without your goggles on can cause you to loose vision…. PERMANENTLY! Don’t take them off even when they fog over. It is better not to see for a few minutes than to never see again. Players taking off their goggles will be eliminated from play. Infractions may result in the player being ejected from the field.
Second Rule: Marker Safety:
1. Barrel Socks must be tightly affixed in the safe area. The only places one can have their barrel sock off is in the playing area and the chronograph range
2. Markers must be made safe. Electronic markers must be off in the safe area, and non-electronic markers must have the trigger safety on.
3. No accidental discharges. Accidental discharge of paint in the safety areas will result in revocation of playing privileges. To prevent this from happening; no one is allowed to have their finger on the trigger in the safe area.
4. All markers must chronograph at 300 fps or lower. Do not adjust rental markers, only field staff is allowed to adjust rental velocity screws. All off field markers must chronograph before each game.
5. Do not shoot at: a)eliminated players, b) unarmed animals, c)out of bounds objects, d) over the netting or boundary lines, e) referees, f) the chronograph, g) signs, h) at the netting directly, i) vehicles and j) anything not listed above, that is obviously not a part of the game.
Third Rule: Use common sense. The movies are fantasies. Trees and rocks hurt when you run into them or land on them. No tree climbing. Watch where you run; you may twist an ankle or run into a tree. Don’t dive over obstacles; Thanks to Murphy you will land on something hard and sharp. . Don’t climb man made obstacles they weren’t designed with any load bearing in mind. High top shoes or hiking boots are recommended.
Fourth Rule: No real weapons allowed. This includes knives, real guns, assault helicopters, etc. This also includes tools. No player may have any tool that could alter the velocity of their marker.
Fifth Rule: Note field hazards. Watch out for thorny trees, drop offs, poison ivy, etc. Basically… anything that can happen to you out in the woods can happen to you in paintball so be prepared.
Sixth Rule: No touching other players, abusive language, alcohol drinking, or other things that common sense says you shouldn’t be doing while playing a recreational sport. Players may be eliminated for play or removed from the game area at the referees or other players’ discretion.
Seventh Rule: Do not shoot your marker blindly. Always look where you are shooting. If you are shooting blind, the referee may remove you from play. Blind shooting rarely hits the enemy. It more often hits referees, dead players walking to the neutral zone, your teammates, random places in the safe zone and parking lot.
Eighth Rule: No off field paint allowed. Being caught with off field paint will result in immediate termination of playing privileges. Also do not pick paintballs off the ground. Paintballs swell and will most likely jam your marker. To prevent the loss of paintball from your markers: a) insure your loaders are tightly affixed to the marker, b) make sure your loader lid is tightly in place after filling with paint, c) check your loader periodically during play, d) do not hold your marker upside down or sideways.
Ninth Rule: Marker firing modes. All markers must be in semi-automatic mode only. Any player caught using other modes will be eliminated from play. Subsequent infractions or severity of infraction may result in expulsion from the field.
Tenth Rule: Do not dry fire rental markers. Only fire the marker when paintballs are in the loader.


